Skip to main content

NVIDIA's quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video)


You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA's new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company's quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile devices and also throws in some impressive physics calculations like fully modeled cloth motion. Instead of the pre-canned, static lights that we see on mobile games today, NVIDIA's new hardware will make it possible to create lighting that moves, fluctuates in intensity, and responds realistically to its environment -- all rendered in real time. The titular glow ball can be skinned with different textures, each one allowing a different amount and hue of illumination to escape to surrounding objects, and is directed around the screen using the accelerometer in your tablet or smartphone.

NVIDIA demoed the new goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. In order to emphasize the generational leap that we can expect with Kal-El, the company switched off two of the four cores momentarily, which plunged performance down to less than 10fps. That means the simulations we're watching require a full quartet of processing coreson top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball will be available as a game on Android tablets once this crazy new chip makes its way into retail devices -- which are still expected in the latter half of this year, August if everything goes perfectly to plan. One final note if you're still feeling jaded: NVIDIA promises the production chip will be 25 to 30 percent faster than the one on display today. Full video demo follows after the break.


Comments

Popular posts from this blog

Manual for Alienware M11x with Sandy Bridge confirms NVIDIA GT540M graphics

If the previous Alienware M11x R3 spec leak got you all giddy, then we have some good news for you: according to a manual dug up by one of our eagle-eyed readers, it appears that this year's M11x refresh will indeed be coming with second-gen Core i5 ULV and Core i7 ULV options, along with a faster DDR3 bus (1333MHz instead of 800MHz), a higher-res webcam (2MP instead of 1.3MP), an HD TrueLife LCD, and optional 3G / 4G mobile broadband. But of course, the real meat on this laptop is its graphics card, which turns out to be an NVIDIA GeForce GT540M with either 1Gb or 2GB of dedicated memory -- not bad for a laptop of this size. Unsurprisingly, no dates or prices are mentioned here, but given the early start of inventory clearance, it shouldn't be long before Round Rock reveals all.  Dell (ZIP)

Test subjects with electrode implants use mind control to move a cursor

As trippy as mind-control still seems to us, we've already seen it implemented in everything from wheelchairs to pricey gaming (and car driving!) headsets. But the problem is that they measure brain activity outside the skull -- you know, the thing we've evolved to shield the murky goings-on in our minds from prying EEG sensors. Now, though, a team of Washington University researchers appears to have happened upon a more effective -- albeit, invasive -- approach. The researchers got some brave specimens to move a mouse cursor by implanting plastic pads containing electrodes underneath their skulls, with the sensors sitting on the surface of the brain . That, they say, gives them access to more telling, high-frequency waves that say a lot more about cognitive intentions. In the end, the subjects moved the cursors by thinking one of these sounds: "ee," "ah," "oo," and "eh." Brain-computer interfaces ain't new, of course, b...

Commodore USA puts the new C64 up for pre-sales, unveils far-less-retrotastic VIC-Slim

Desktops Commodore USA puts the new C64 up for pre-sales, unveils far-less-retrotastic VIC-Slim By Sean Hollister posted Apr 6th 2011 8:43PM Now that Commodore USA has sufficiently piqued your curiosity with a revamped Commodore 64 prototype, it's ready to capitalize on the idea. Quite literally, we might add. $595 buys you the basic basic model with an 1.8GHz dual-core Intel Atom D525 chip, NVIDIA ION 2 graphics, 2GB of RAM and a 160GB hard drive -- which it promises to deliver by "early June" -- with hundred-dollar increments adding premium features like an additional 2GB of memory, a Blu-Ray drive, up to 1TB of storage, 802.11 b/g/n WiFi and Bluetooth. However, if you're simply looking for a compact keyboard computer (rather than reliving 80's nostalgia) there's another option on tap -- a likely rebadged thin wedge of a machine that Commodore's...