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PlayStation announces official wireless cans for PS3, stereo frags coming September

Perhaps Sony deemed the Ultimate Weapon too powerful (or too expensive) for PlayStation 3 owners, but these new wireless cans ought to keep your ears warm, at the very least. The new official PS3 Wireless Stereo Headset features 7.1 virtual surround sound, a retractable, mutable microphone, and standard embedded volume controls. These proprietary sound-muffs connect via USB dongle, and push headset related status updates (that's your battery status) directly to your TV screen; if you're into that sort of thing. Sony-approved hearing will set you back $100 starting this September. Sony

Duke Nukem Forever goes gold, will meet promised June deadline (really!)

Back in January, Gearbox Software released a  Duke Nukem Forever  trailer, and our inner 13 year-old -- only a lascivious gleam in his father's eye when the game was first announced! -- thrilled to its potty humor, gratuitous violence, and mosaic-obscured lady parts. We were skeptical about the promised May release date, since  DNF  has long been gaming's answer to  Chinese Democracy , and sure enough that got bumped to June 10 (international) and 14 (North America). But now the game has gone gold, meaning real-life physical copies, rather than just one of gaming's longest running vaporware jokes. No confirmation that the game will ship via unicorn, but for more details devour the press release after the break. Joystiq

Apple patent application suggest iPod nano could become even more of a 'fashion accessory'

There's no guarantee that it will show up in the next iPod nano -- or any iPod nano at all, for that matter -- but a newly published patent application has now offered a few more hints about how Apple might make such a device even more wearable. Titled simply, "Environment Sensitive Display Tags," the patent application details how a small, wearable device could use a variety of sensors and inputs (including a camera, microphone, accelerometer -- even a thermometer) to obtain information about its surroundings and translate that into a visual element that's displayed on the screen. So, for instance, the camera could be used to create a background that matches your shirt or jacket, or the accelerometer could be used to make a screen saver react to your movements (like the rain drops illustrated above). All of which, the application suggests, could serve to make the device even more "aesthetically pleasing" as a "fashion accessory." Incidentally,

Smithsonian announces titles for Art of Video Games exhibit, snubs Mario Paint

GoldenEye 007  is certainly a fun way to waste your childhood...but is it art? According to the Smithsonian American Art Museum, yes. The game was one of 80 selected for an upcoming exhibit,  The Art of Video Games , and the venerable museum drew on fan expertise, using online voting to winnow the field of 240 nominees. The selections span the last four decades (!) of gaming, from the days of the Atari VCS and ColecoVision all the way to today's modern time-sinks like  Portal  and  The Legend of Zelda: Twilight Princess . The exhibit won't open until next spring, but in the meantime check out the source link to argue about who got left out. Kotaku Smithsonian American Art Museum

Ubisoft founds motion picture division, vows to keep Jake Gyllenhaal working

Quick show of hands: how many of you like playing video games? And how many of you would like to watch movies based on video games you've played? No doubt slightly more sophisticated market research went into Ubisoft Motion Pictures, the game maker's unique approach to adapting games like Assassin's Creed  and  Splinter Cell  for film and TV, meaning we'll finally see movies about assassins. Last year's  Prince of Persia: The Sands of Time  film grossed $335 million worldwide, surely thanks to Jake Gyllenhaal's smoldering yet boyish intensity, and the French game publisher clearly wants a bigger slice of Hollywood pie -- it also recently bought visual effects studio Hybride Technologies. You might as well get in line now for  Battle Tag: The Movie . Joystiq Variety

Sony Ericsson sets up its own channel in Android Market, relegates 'My apps' link to a menu item

Open up Android Market on your Android device today and (most of) you will see a familiar set of three headings -- Apps, Games and My apps -- bidding you welcome. Do the same on your  Sony Ericsson Android phone, however, and the last item in that list might no longer be there. That's because SE has decided to introduce its own "channel" to the Market, wherein you'll find a load of Xperia handset-specific  junk  software and other specially curated bits that your smartphone is adjudged to be in need of. The change means you'll need to open up your menu to get at your own apps, but that shouldn't be an entirely unfamiliar activity for Android users. Sony Ericsson may be the first manufacturer to pull this switcheroo, but it's following in the well-worn footsteps of Verizon and T-Mobile in the US. And speaking of carriers, Sony Ericsson says this change is operator-dependent, so if you're nice and lucky, your operator won't bother to roll this out.

HTC Desire solves dodecahedron Rubik's Cube, will blow your mind (video)

If this image doesn't have you completely dumbfounded, scroll down and watch the video. Sufficiently awestruck? Good. Now, for a little background on exactly how someone got a pile of Legos and a smartphone to solve the devil's puzzle Megaminx. The aptly titled Megaminxer enlists the Mindstorms NXT kit to do the dirty work and an HTC Desire, running a custom Android app, as the brains of the operation. Said app uses the phone's camera to take individual images of each of the puzzle's 12 faces, then processes the information and sends a signal via Bluetooth to the NXT controller, which in turn goes to town. Unfortunately, there's no explaining how they got the Android to dance like that, but, really, why ruin the magic?   ARMflix