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Microsoft's Rock and Rails touchscreen lets you massage your photos with both hands

If you ever get tired of poking away at your smartphone's screen like a doorbell, you're not alone. The forward-looking folks over at Microsoft Researchhave been working away at a new touchscreen system designed pick up on more natural, whole-hand movements, effectively allowing users to break free from the finger-based paradigm that governs most tactile devices. Developed in coordination with engineers at Microsoft Surface, the company's Rock and Rails interface can detect three basic hand gestures: a balled fist, which holds items on the screen, an extended hand that can align objects (see the cell marked "d," on the right) and a curved paw, around which users can pivot images (see cell b). This taxonomy opens up new ways for users to crop, re-size or generally play around with their UI elements, though it remains unclear whether the display will trickle down to the consumer level anytime soon. For now, it appears to operate exclusively on the Surface, but more...

Pioneer's Discussion Table takes on Surface in Japan this July

Microsoft hasn't exactly set the market ablaze with Surface, but Pioneer still wants its share of the extremely limited action. The company's Surface competitor, the WWS-DT101 Discussion Table, we spotted back in December is finally coming to market this July... in Japan anyway. Up top is a 52-inch, 1920 × 1080, multitouch glass slab powered by a Core i7 processor and 6GB of RAM. On the software side you're looking at Windows 7 and a proprietary interface called SCHEDA that has the ability to wirelessly pull content from laptops, tablets, smartphones and cameras. It also has a built-in scanner for quickly turning dead tree documents into manipulatable "cards," and teleconferencing capabilities. There's no set price, but we expect it fall in the same range as Surface -- somewhere between unaffordable and unreasonable. Akihabara News Pioneer

Surface SDK gets input simulator, opens doors to indie devs

There's one big, table-shaped obstacle to developing apps for Microsoft's Surface: you kind of have to own one. A new Surface 2 SDK, landing this summer, will sidestep that problem with an input simulator so devs can test their code on any Windows 7 PC. You can tap fingers, place tags, or paint "blobs" for your virtual SUR 40 to interact with, and even fake multitouch gestures by "stamping" a finger in one spot then moving a second one. If the Surface you're programming for happens to be movable (though we're not sure who would put a $7,600 computer on hinges) you can also alter the tilt of the display to trigger UI changes. You'll still need access to one of these behemoths to make sure your wares work in the really real world, but at least the preliminary work can be done on any old laptop or desktop. Frankly, this is something we'd have thought would be included from day one -- as they say, better late than never. Microsoft Surface Blog ...

Microsoft's home of the future lulls teens to sleep with tweets (video)

Microsoft Home is a sort of "world of tomorrow" for the computer nerd set where Surface takes the place of video phones and dinner pills. The only difference is that, unlike those World's Fair staples, Redmond's vision of the not-so-distant future isn't open to the public. This is a private testing ground where researchers can try out concepts, like a watch that records health data and syncs it with your home network or a media center that can analyze video and identify products and locations featured on screen. You might not be able to swing by the campus and visit, but you can catch a glimpse of suburban life in 2025 -- populated by touchscreen wireless charging trays and interactive walls -- in the video after the break. We'll take it all, except the wallpaper -- we don't need #winning tweets floating overhead while we try to get some shut-eye.   WinBeta Channel 9

MTbiggie is a DIY Surface for the masses (video)

Practical or not, there is no denying the nerd-gasm inducing wow factor of Microsoft's Surface. Of course, Surface is expensive -- like, unless you're a millionaire you're probably not buying one for personal use expensive. There are some DIY solutions out there, but designer and developer Seth Sandler has come up with the cheapest and easiest yet. Built from about $400 worth of material (some of which you probably have lying about your home / apartment / dungeon), the MTbiggie brings big-screen multitouch to the masses. Like the hacker's previous homebrew multitouch device, the MTmini, there's nothing particularly difficult to find here. All you need is a couple of chairs, a mirror, a projector, an infrared webcam (which you can easily hack together with some old film negatives and cardboard), a big sheet of paper and an equally large piece of clear acrylic. Just set it all up according to the instructions in the video below and in no time you be fing...