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HTC announces OpenSense SDK and HTCdev, offers paradise inside its walled garden

Peter Chou is sharing HTC's graces at Uplinq 2011 with the announcement of OpenSense SDK, where the company hopes to recruit developers willing to create apps specifically for Sense 3.0. With help from the HTCdev community, software designers will receive tools to create a seamless experience between their applications and HTC's user environment (while also rendering their apps incompatible with non-HTC handsets). Beneath the skin, developers will be provided access to proprietary APIs that support 3D displays and tablet pens -- which could make quite the gaming session. There's currently no release date for the SDK, but the company is already taking names for a summer launch. So, if you're comfortable helping HTC build this barrier around Android's "open" mantra, we imagine there's some rather slick apps waiting to be given life. HTCdev

BlackBerry 7 gets an SDK, NFC, AR, other acronyms

BlackBerry 7 OS is coming soon but, to take advantage of all those fancy features like NFC and the digital compass (ok, some of them aren't  that  fancy), devs are going to need some new APIs -- enter the BlackBerry 7 Java SDK. Creators of BlackBerry apps can go download the beta of the new software development kit at the source link and start whipping up augmented reality browsers and 3D games, thanks to support for OpenGL ES 2.0. There's nothing mind-blowing about RIM's latest update, but we're glad to see the corporate stalwart start to catch up to other smartphone OSes, and it's only a matter of time before  Layar  and  Quake  hit the BlackBerry Bold 9900. BlackBerry

Google TV shows off new Honeycomb UI, plans for Market, SDK; opens up remote app source code (video)

Google I/O is still ongoing and at the session for teaching developers how to build Android apps forGoogle TV the team has just shown off a quick peek of the new Honeycomb-based UI that will be released later this year. Shown above you can quickly compare it to the original UI to see how different, and hopefully improved it is. The new icon layout should make getting back to live TV a simpler process, while there's also that large space above for widgets and support for notifications. Developers will be able to run their ADBs on devices later this summer, but prior to that it will have a "Fishtank" program for some devs to take home their internal test units to run apps on now -- no hardware modification necessary. The team also just announced that the source code to the existing Google TV remote app for Android is being open sourced, so anyone who thinks they can do better (it wouldn't be difficult) can have a crack at building their own. Also...

Google TV getting Android 3.1 and Market this summer; Sony, Vizio, Samsung and Logitech onboard

As expected, Google just announced at I/O that the Google TV will be upgraded to Android 3.1 this summer (existing devices will get an OTA upgrade) with access to the Market coming "soon." According to Mike Cleron from the Android Development team, developers will be able to use the vanilla Honeycomb SDK to build apps for Google TV, and also announced hardware partners will includeSamsung, Vizio, Logitech and Sony (as seen after the break) -- no word on previously mentionedpossibles like Toshiba, Sharp or LG. There were also no details on a switch from Intel to ARM even though we heard whispers of that at CES, we'll check in to the keynote tomorrow to see if there's any more revealed on hardware changes for the platform. Check the liveblog for more info.

Fossil Meta Watch shows you where you can put your fifth screen

When he first showed off the original iPad, Steve Jobs talked up the "fourth screen." But is four really enough? We mean,  really ? Could the fifth screen really have been on our wrists all along? Sure, we've seen plenty fall flat with smartwatches, including big names like Microsoft and Sony Ericsson, but that hasn't stopped companies from trying. The Meta Watch certainly isn't Fossil's first connected wristwatch -- nor is it the first watch SDK -- but it does have a lot going for it, including a thumbs up from HP. The two models are built on Texas Instruments' CC2560 Bluetooth platform, which allow them to receive push notifications from smartphones and tablets, so you can read e-mail, tweets, or Facebook updates -- assuming the right developers get onboard. And since none of the apps actually live on the watches, they get solid battery life -- seven full days on a charge, according to the company. You can pre-order the watches now, o...

Surface SDK gets input simulator, opens doors to indie devs

There's one big, table-shaped obstacle to developing apps for Microsoft's Surface: you kind of have to own one. A new Surface 2 SDK, landing this summer, will sidestep that problem with an input simulator so devs can test their code on any Windows 7 PC. You can tap fingers, place tags, or paint "blobs" for your virtual SUR 40 to interact with, and even fake multitouch gestures by "stamping" a finger in one spot then moving a second one. If the Surface you're programming for happens to be movable (though we're not sure who would put a $7,600 computer on hinges) you can also alter the tilt of the display to trigger UI changes. You'll still need access to one of these behemoths to make sure your wares work in the really real world, but at least the preliminary work can be done on any old laptop or desktop. Frankly, this is something we'd have thought would be included from day one -- as they say, better late than never. Microsoft Surface Blog ...

Beta 1 for webOS 3.0 leaks, lets you touch the TouchPad a little early (video)

You don't have to be a coder to appreciate the wonders that a software development kit can contain, especially when there's a nice emulator tucked in there to give an early taste of things to come. That's exactly what can be found within the webOS 3.0 SDK, and that SDK is exactly what's been leaked to the world, giving anyone who wants it the ability to play with the OS that'll make the HP TouchPad tick. PreCentral.net  took the emulator within for a heck of a test drive, providing a lengthy textual overview of everything from keyboards to calendars, along with the video that's embedded below. Sure, clicking and dragging in an early emulator isn't nearly as much fun as tapping and swiping on some beautiful hardware, but it sure does cut down on the smudgy fingerprints. It's cheaper, too. PreCentral.net

Microsoft details Kinect SDK for Windows PC, promises 'robust skeletal tracking' (update)

Sure, a lack of first-party tools never kept you from bending the Kinect to your diabolical whim, but Microsoft's taking some time out at MIX 11 to talk about the official Kinect SDK for Windows and show off a few demos. Mind you, all of that's going to happen on stage over the course of the next hour, so we don't have many details for you right now, but Redmond says devs will have access to not only the basic color and infrared depth cameras, but "robust skeletal tracking" of two simultaneous individuals as well, and perhaps most excitingly, full access to the Kinect's array of four microphones for noise canceling and voice recognition complete with API support. Hate to say it, Kinect hackers, but the bar's about to be bumped up. Keep it locked right here and we'll let you know if the Microsofties reveal anything else fun! Update:  Yep, we're getting some Kinect SDK details now -- Microsoft says you'll be able to write Kinect apps for PC in...

Novell's Mono tools let devs create .NET apps for Android devices

If app developers have a pattern of going after the iPhone first and Android second, well, the same is apparently true of the folks who write software for the code monkeys. Novell just announced Mono for Android, the first set of tools that lets devs write .NET and C# apps for Android phones and tablets. Novell already lets developers do the same for Linux, iOS, and Mac OS X and, as always, lets coders continue to use Microsoft Visual Studio 2010 to write applications -- if that's the testing software they're used to. In addition to the Visual Studio plug-in, you get bindings for native Android APIs and the core Mono runtime. It's available now, starting at $99 for students (minus the ability to, you know, send finished apps to Android Market) and $399 for everybody else. Already developing for the iPhone? Prove that you own MonoTouch (essentially, the same Novell product for iOS devices) and get 50 percent off an Android tool kit. Novell First to Enable Develo...