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Showing posts with the label applications

Pioneer AppRadio hands-on (updated with video!)

We got a chance to experience Pioneer's iOS-connected in-dash AppRadio in action this afternoon, and even got to see the thing running in a real-deal automobile. So did it meet our expectations? Well, to be perfectly honest, we didn't know what to expect, but for what it promises, which is bringing the convenience and connectivity of iOS apps to your car, we suppose it does a fine job -- even if it only supports a handful apps at the moment. More after the break. Pioneer AppRadio Hands-on Setting up AppRadio is a relatively simple affair -- you just connect your fourth gen iPhone or iPod touch via the proprietary 30-pin connector, push a button and you're in. Once there, you choose from a series of options -- Radio, iPod, Apps, or Phone -- from a menu on the multitouch capacitive display. We didn't get a chance to test out the phone, but the other three options were relatively straightforward. The radio is set up in a pretty simple fashion, but we imagine the lac...

Google reaches 100 millionth Android activation, 400,000 Android devices activated daily

36 OEMs, 215 carriers, 450,000 Android developers all over the world, Google wants to say "thank you!" Android has recently crossed its 100 millionth activation milestone, and is also growing at its fastest pace yet: 400,000 devices activated each and every day. There are now 200,000 Android applications in the Market, which have accumulated a total of 4.5 billion installs, at a rate which Google actually says is  accelerating . These figures have all been cited as a way to illustrate Google's mobile momentum, which is evidently not even thinking about slowing down.

Pieceable Viewer lets devs share iOS apps, personal feelings through a browser

For developers not quite ready to offer their iOS creations in the App Store, a new service promises to suck the grunt work out of bouncing works-in-progress off others. Pieceable Viewer is the magical program in question, launching today to let devs publish a copy of their apps to a private website, whose link they can share with beta testers, clients, and fellow code monkeys. Viewer generates a single line of code for sharing and, irony of all ironies, uses Flash to simulate apps inside the browser. It could be compelling for freelancers working with clients who don't happen to own an iPhone,  and , adds the company's CEO, it helps devs circumvent Apple's 100-device limit. All this from a company whose existing product enables people with no coding experience to build apps. You can try it for free, with one person able to view one app, and a link that expires after an hour. Upgrade to a $30-a-month plan for three simultaneous views of up to five applications, and links...

Panasonic gives its in-flight entertainment system an Android makeover, adds 3D displays

Panasonic has been kicking around the idea of a tricked-out Android-based in-flight entertainment system for awhile, and now it's ready for airlines to start retrofitting their livery. The system, dubbed eX3, runs Android, relieving restless fliers with news, live television, games, and what the company calls on-board social networking, but that's mostly a nod to the Facebook app. Other amenities include broadband internet access and GSM service, touchscreen controllers, capacative screens, proximity sensors, and, in some cases, 3D displays. Not going to front -- we're stoked on the idea of tuning out on-board babies via multi-hour Angry Birds sessions, but we're seriously hoping the airlines ignore one of the system's marquee features: in-flight video conferencing. Panasonic's eX3 in-flight entertainment system Panasonic

Novell's Mono tools let devs create .NET apps for Android devices

If app developers have a pattern of going after the iPhone first and Android second, well, the same is apparently true of the folks who write software for the code monkeys. Novell just announced Mono for Android, the first set of tools that lets devs write .NET and C# apps for Android phones and tablets. Novell already lets developers do the same for Linux, iOS, and Mac OS X and, as always, lets coders continue to use Microsoft Visual Studio 2010 to write applications -- if that's the testing software they're used to. In addition to the Visual Studio plug-in, you get bindings for native Android APIs and the core Mono runtime. It's available now, starting at $99 for students (minus the ability to, you know, send finished apps to Android Market) and $399 for everybody else. Already developing for the iPhone? Prove that you own MonoTouch (essentially, the same Novell product for iOS devices) and get 50 percent off an Android tool kit. Novell First to Enable Develo...