Skip to main content

Razer Chimaera wireless Xbox 360 headset review


When a product takes well over a full year to go from introduction to release, it's natural for consumer expectations to amp themselves up a notch or two. Such is the case with Razer's Chimaera, an Xbox 360-centric wireless gaming headset that was initially teased at CES 2010, and just started shipping to end users early this year. The company's been in the gaming headset business for some time now -- if you'll recall, we thoroughly enjoyed our time with the (wired) Carcharias headset right around two years back. This 2.1 system promises to give Xbox Live yappers exactly what they've been waiting for, but is it really worth the $129.99 entry fee? Head on past the break for our take.
For all intents and purposes, the Chimaera is a pretty simple product. There's a wireless base station with a 3.5mm audio input jack, a 3.5mm microphone output port, a sync button (not unlike the Wiimote situation you deal with on a daily basis) and a standby button. Upon unboxing 'em, you'll probably spend the first ten minutes trying to figure out where a pair of rechargeable AAA batteries (included, phew!) are to be inserted. Here's a tip: rip the panel from the earcup that lacks a microphone. You'll thank us.

The sync process is a lot easier, and while the charging stand is hardly childproof (a simple bump will have your headset tumbling), it serves the purpose without being too unsightly. The headset itself, unfortunately, is both heavy and intimidating. And by that, we mean large. Having ample padding around the top edge and on the ear cups is certainly appreciated, but unless you have a rather sizable noggin, you'll most likely wonder how on Earth to adjust the band down. We've never had any issues with the sizing on any prior headset, but the Chimaera essentially swallowed our head, and with no way to extend the band tighter (there's only ten notches of extension -- you know, for Goliath's intense gaming sessions), we were left in an uncomfortable pinch.

In all seriousness, we'd recommend stopping by a retail shop and trying these on before buying -- it's hard to imagine them not being too large for a huge swath of people. In an attempt to make the most of it, we kept 'em loosely draped around our skull for a bit of gaming, and while the wireless performance was stellar, we found the 3.5mm headphone input to be (also) a bit on the large side. We tried three different cables, and all of them just felt a wee bit loose. No connection troubles were noticed, but it still managed to get under our skin. Audio quality was above-average for wireless gaming headsets, but these certainly won't be your go-to cans when it comes time to sink back into a sofa and enjoy an album. The lows were definitely accentuated, likely to enhance explosions often felt in first-person shooters, and we're guessing that everything's equalized to best suit movies and games, not music.

The fold-down boom mic was perfectly positioned, and our chats soared through loud and clear; we couldn't help but long for a USB connection option in order to use this as a Skype headset in a pinch, but alas, no such luck. All told, the Chimaera feels like a solid product that wasn't exactly executed to perfection -- the large, bulky design turned us off right away, and the shoddy 3.5mm input didn't do much to rebuild that lost confidence. At $129.99, you've simply too many other options from the likes of Turtle Beach and SteelSeries (just to name a couple), and unless your cranium is larger than most, you'll probably have no choice but to pass this one by.
sourceRazer

Comments

Popular posts from this blog

Manual for Alienware M11x with Sandy Bridge confirms NVIDIA GT540M graphics

If the previous Alienware M11x R3 spec leak got you all giddy, then we have some good news for you: according to a manual dug up by one of our eagle-eyed readers, it appears that this year's M11x refresh will indeed be coming with second-gen Core i5 ULV and Core i7 ULV options, along with a faster DDR3 bus (1333MHz instead of 800MHz), a higher-res webcam (2MP instead of 1.3MP), an HD TrueLife LCD, and optional 3G / 4G mobile broadband. But of course, the real meat on this laptop is its graphics card, which turns out to be an NVIDIA GeForce GT540M with either 1Gb or 2GB of dedicated memory -- not bad for a laptop of this size. Unsurprisingly, no dates or prices are mentioned here, but given the early start of inventory clearance, it shouldn't be long before Round Rock reveals all.  Dell (ZIP)

IBM shows off Smarter Traveler traffic prediction tool

Traffic alerts on GPS devices may be old hat at this point, but there's obviously still plenty of room for improvement, and IBM now says it's managed to do just that with its new "Smarter Traveler" traffic prediction tool. Developed with the help of UC Berkeley's transportation group and the California Department of Transportation, the tool relies on predictive analytics software, GPS monitoring and sensors already on the roads to not only offer alerts, but build a model of each person's usual commuter route. Once the system is trained a bit, commuters are able to check out what's effectively a forecast of their entire route before they even leave the house, rather than simply be alerted to traffic problems before it's too late to avoid them. Head on past for the complete press release, and a quick video explanation of how it works. IBM, Caltrans and UC Berkeley Aim to Help Commuters Avoid Congested Roadways Before their Trip Begins First-of-a-K...

Sony Ericsson Xperia Neo delayed to Q3, Arc and Play facing limited supply due to Japanese quake

There hasn't been much good news coming out of Japan lately and this sadly keeps up with the unhappy trend. Sony Ericsson has officially bumped the broad launch (it's already available in limited quantities) of its Xperia Neo handset to at least July, explaining the delay as the result of "supply chain disruptions." Additionally, the Xperia Arc and Play devices, two other members of the company's new Android Gingerbread family, will be available in smaller volume than expected, at least for the near term. We guess that might go some way to explaining why the Xperia Play failed to reach some UK carriers in time for its April 1st launch date. Skip past the break for a statement from Sony Ericsson, who promises to be more explicit about the situation when it delivers its latest quarterly results on April 19th. As Sony Ericsson continues to assess the impact of the situation in Japan on its business, we have communicated to our operator customers and dis...